Posts Tagged ‘Design Principles’


Making maps is rife with rules. But following rules does not necessarily produce a great (or even good) map. It may be the implementation of broader design principles that leads to a successful map.

Principles are an intellectual generalization of a broad field of knowledge: a kind of map, in the broadest sense of the word.

They are useful for guiding map makers and helping map users understand how maps work.

There are numerous sets of cartographic design principles. My previous post on Edward Tufte distilled six map design principles (or commandments as I called them) from Tufte’s first book, The Visual Display of Quantitative Information.

In 1999 the British Cartographic Society’s Design Group proposed “Five Principles of Cartographic Design.” When I first came across this set of principles I thought them interesting – even a bit passionate – a rare state of affairs in the often stoic world of cartography. I added a few maps and my own comments (in italics).

More on these map design principles below: Concept before Compilation, Hierarchy with Harmony, Simplicity from Sacrifice, Maximum Information at Minimum Cost, and Engage the Emotion to Engage the Mind.

Cool maps below include: Geo-Smiley Terror Spree Map, The Continents and Islands of Mankind, Hate Groups and Hate Crimes Map, and Where Commuters Run Over Black Children, Detroit 1968.

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